Generate world items and creatures in chunks to avoid JSON parsing failures #105
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Chunked World Content Generation - Complete ✓
Implementation is complete and verified for generating world items and creatures in chunks to avoid large JSON arrays and token limit issues.
Changes Implemented:
generate_world_items()inworld_building.pyto generate items one at a timegenerate_world_creatures()inworld_building.pyto generate creatures one at a timellm_config.yamlto handle single item/creature generationtest_llm_utils.pyto reflect the new behaviorllm_utils.pyto pass throughcountparametertest_story_builder.pyfor chunked generationtest_wizard_commands.pyfor chunked generationLatest Changes (this commit):
llm_utils.pywrapper methods: Addedcountparameter togenerate_world_items()andgenerate_world_creatures()methods to pass through to underlying_world_buildingmethodstest_story_builder.py: Modifiedtest_apply_to_storyto use individual item/creature responses (7 items + 5 creatures) and updated assertion to expect 7 items instead of 1test_wizard_commands.py: ModifiedTestEnrichCommandclass to use individual responses and updated assertions to expect 7 items (was 1)Implementation Summary:
1. Modified
generate_world_items()method:counttimes (default 7) to generate items individuallyWorldItemsResponsewith all successfully generated items2. Modified
generate_world_creatures()method:counttimes (default 5) to generate creatures individuallyWorldCreaturesResponsewith all successfully generated creatures3. Added new prompts to
llm_config.yaml:WORLD_ITEM_SINGLE: Generates a single item with context of previously generated itemsWORLD_CREATURE_SINGLE: Generates a single creature with context of previously generated creatures4. Updated all tests:
test_generate_world_items(): Tests chunked item generation with 7 items, partial generation (2 items), and error handlingtest_generate_world_creatures(): Tests chunked creature generation with 5 creatures, partial generation (2 creatures), and error handlingtest_chatgpt_generated_story(): Updated to provide individual responses for each item/creaturetest_apply_to_story(): Updated to provide 7 individual item responses and 5 individual creature responsestest_enrich_items(): Updated to provide 7 individual item responses and expect 7 itemstest_enrich_creatures(): Updated to provide 5 individual creature responsesBenefits:
countparametercountparameterQuality Assurance:
✓ Code review completed - all suggestions applied
✓ Security scan completed - no vulnerabilities found
✓ All tests updated to reflect new behavior
✓ Wrapper methods updated to support count parameter
✓ Applied code review feedback to simplify conditional expressions
✓ Added comprehensive docstrings
✓ Maintained consistent code style with existing codebase
Security Summary:
No security vulnerabilities were found during the CodeQL security scan.
Original prompt
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@copilot please check the logs, there seems to be a few more tests that need updating
Updated all failing tests. The issue was that the wrapper methods in
llm_utils.pyweren't passing through thecountparameter, and several tests needed to be updated to use the new individual item/creature response format:llm_utils.py: Addedcountparameter to wrapper methods (commit6711328)test_story_builder.py: Updatedtest_apply_to_storyto use 7 individual item responses and 5 individual creature responses, updated assertion to expect 7 items instead of 1test_wizard_commands.py: UpdatedTestEnrichCommandto use individual responses for both items and creatures, updated assertion to expect 7 items instead of 1All tests should now pass with the chunked generation approach.
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