• v0.26.3 f26f00603f

    neph1 released this 2024-03-04 12:42:39 -05:00 | 232 commits to master since this release

    Mobs can now have random drops. This is implemented for mob spawners.
    The format looks like this:

    "drop_items": [
            "money",
            "leather_cap"
        ],
        "drop_item_probabilities": [
            0.5,
            0.5
        ]
    }
    

    Items must exist in the world 'catalogue' (for now. May allow unique drops later)
    To find the item, you must loot remains of whatever creature dropped them. This involves a bit of typing. You can also examine remains first to see what it contains. You can also take remains, but I haven't figured out how to extract the item from them, yet.

    I noticed a couple of files I had missed to commit. This might include a compile error that has existed since v0.26.1