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v0.26.3 Item drops Stable
released this
2024-03-04 12:42:39 -05:00 | 232 commits to master since this releaseMobs can now have random drops. This is implemented for mob spawners.
The format looks like this:"drop_items": [ "money", "leather_cap" ], "drop_item_probabilities": [ 0.5, 0.5 ] }Items must exist in the world 'catalogue' (for now. May allow unique drops later)
To find the item, you mustloot remainsof whatever creature dropped them. This involves a bit of typing. You can alsoexamine remainsfirst to see what it contains. You can alsotake remains, but I haven't figured out how to extract the item from them, yet.I noticed a couple of files I had missed to commit. This might include a compile error that has existed since v0.26.1