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released this
2024-06-30 03:58:53 -04:00 | 168 commits to master since this releaseThis release is mostly about bug fixes:
- Long standing issue with multiple responses from NPC's not being separated into dialogue boxes
- Indefinite reactions from NPC's fixed (could deplete tokens quickly if using commercial provider). Only one reaction is now allowed (technically: no reactions to reactions).
- Noticed a slow down in browser if npc image not found
- Replace '\r' in responses. Reported by @sigmareaver
- Don't evoke 'say' verbs from other players (mud issue). Reported by @sigmareaver
The new feature is 'random narrative events' happening at intervals in a location. These are meant to add some flair to other static places. This type is not meant to drive story, but I plan on adding other events, like npc's spawning, etc. It works so-so as the llm will sometimes mention npcs that are not there. You can use it by setting
"random_events": truein the story.What's Changed
- Update v0.31.0 by @neph1 in https://github.com/neph1/LlamaTale/pull/86
Full Changelog: https://github.com/neph1/LlamaTale/compare/v0.30.0...v0.31.0