• v0.41.0 f15e00e9c9

    neph1 released this 2025-11-22 07:51:16 -05:00 | 35 commits to master since this release

    Dungeons has been around since (oh my, is it that long?) https://github.com/neph1/LlamaTale/releases/tag/v0.28.0

    Dungeons introduced a more compact gameplay, akin to classical dungeon crawlers. They have doors (which may be locked, requiring keys), random items and mobs spawning throughout. The layout (for one "level") is also generated before hand.

    But there has always been one thing that bothered me about them (apart from them probably being bugged), and that is that they were separate stories. You couldn't have dungeons in a normal story. Migrating them has always felt overwhelming, but with my recently acquired "agent skills", I decided to assign copilot to the task.

    Here is the result; dungeons can now be added to a normal story, they can be generated in a "Land of Anything" story. They exist outside the normal "world grid", and have only one entrance.

    This became a larger task than I had anticipated, and there are probably some bugs here and there. If you find any, please raise issues so that they can be resolved.

    What's Changed

    Full Changelog: https://github.com/neph1/LlamaTale/compare/v0.39.0...v0.41.0